Elden Ring is overwhelmingly saturated with features in its grand open world. There are many locations, characters, and mechanics that players may never discover in a handful of unique playthroughs. Then, only by looking online thereafter may they learn about Elden Ring’s clandestine and unintuitive questlines. This is standard of each FromSoftware game, where community discoveries are co-dependently followed in order to have a more fulfilling experience in later playthroughs. One such feature in Elden Ring that players may not know much about on their own is absolution.
Absolution is a feature that some players may not even need if they are warily precarious around any NPC. But if an NPC becomes hostile for one reason or another, such as if players accidentally take a swipe at them, players can be absolved of this hostility. This also works with reviving certain NPCs, but to be clear, it will not revive every single NPC, and thus players still need to exercise caution in their playthroughs. Still, it is a fantastic feature allowing players to absolve some of their mistakes or choices, and future FromSoftware games would be generously considerate if they reprised it.
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Maybe the most prominent purpose of absolution is to have an NPC back to their normal self in order to sell their wares again. Players may have accidentally made an NPC hostile, such as if they were to attack Elden Ring’s Patches while unprovoked after the Murkwater Cave ambush in Limgrave.
He may well deserve the player’s wrath, but he also has predetermined locations where he will appear afterward and sell items to the player if kept alive. Killing him cuts out a ton of content involving his character, such as having
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