An Elden Ring fan points out an interesting detail about the Maliketh boss fight and how it relates to the game's lore. Elden Ring has incredibly deep lore like FromSoftware’s other games, and players are still finding new details months after release. Esteemed author George R. R. Martin also played an important role in the lore of this world.
Maliketh is one of the toughest fights in Elden Ring. Players challenge him towards the end of the game, and it’s a two-phase boss fight with no checkpoints in between. Like many of Elden Ring’s bosses, Maliketh is fast and can quickly defeat players with his unique move-set. Now, one fan opens up an interesting discussion regarding a piece of lore related to this boss fight.
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A Reddit user named Blenmuh claims that dying to Maliketh in Elden Ring should end the game. They then state that unleashing the Rune of Death and dying elsewhere should have also stopped the player from respawning. Following this, Blenmuh asks other users for their opinion and what they think makes the player respawn. They seem to agree with Blenmuh, but many believe that it won’t lead to a fun gameplay experience.
One player mentions that time just rolls back whenever players respawn, so every fight against Maliketh will be the first battle from his side. They also state that FromSoftware doesn’t replay the intro cutscene for bosses on every attempt for gameplay purposes. Users seem to agree about it being a gameplay-related decision as one says that switching to a perma-death mode after reaching Crumbling Farum Azula would have negatively impacted Elden Ring’s impressive sales.
Another player claims that respawning has a lore-based reason in
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