Elden Ring, like many games, receives regular patches to improve gameplay and address any bugs or glitches that may be occurring. Oftentimes, the patch notes for games will include a vague line that other improvements have been made and bugs have been fixed, but the details for those changes aren't listed. The most recent patches, 1.03 and 1.04, included some unmentioned changes to the game that players might have missed, including some hidden nerfs to enemies.
Elden Ring takes place in the Lands Between, where the Tarnished Champion returns to after their exile. Designed with help from Game of Thrones author, George R.R. Martin, FromSoftware created a sprawling world that follows the Tarnished Champion's quest to either continue the Golden Order, or to begin a new age for the Lands Between. Elden Ring combines the rich storytelling of George R.R. Martin with the difficulty of Soulsborne games to make a unique open-world experience for players.
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Given the size of Elden Ring, it's no surprise that the developers need to patch the game to fix glitches players come across as they play. The majority of changes implemented in a patch are listed in the patch notes. However, there are generally fixes added in patches that aren't detailed in the notes for various reasons, such as the change being too small to bother mentioning, or for adding nerfs without players realizing it at first. The YouTube channel illusory wall posted a video detailing some of the hidden changes in Elden Ring patches 1.03 and 1.04.
The expanse of Elden Ring's world means there are plenty of places to stumble upon, or NPCs players might accidentally kill. In this case, players found some
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