The director of Dark Souls and Bloodborne's next game, Elden Ring, is weeks away from release, and he's revealed in a new interview that it should be a less stressful adventure than From Software's previous titles. Since the launch of Demon's Souls in 2009 and its much more successful successor, Dark Souls, in 2011, Hidetaka Miyazaki's creations have inspired a new genre of action-RPG games that many fans have termed Soulslikes. While a few games have accomplished fun soulslike gameplay while effectively telling a story like Star Wars Jedi: Fallen Order, fewer games have managed to capture the polish and atmosphere that From Software's games have managed to accomplish.
When Demon's Souls was released on the PlayStation 3, it thrilled players looking for a dark action RPG that would test their wits and patience. It also frustrated and turned many potential fans away for its unforgiving combat and difficult learning curve. While future releases from the developer continued to evolve the Souls formula with more gameplay options and different playstyles, many gamers have continued to avoid From Software's catalog and other Soulslike games because of a fear of frustration and lack of progression. However, Miyazaki has taken those concerns, and with help from his team at From Software, used that feedback in hopes of making Elden Ring a welcoming open-world experience for those who have been too anxious to try a Souls game.
Related: Why Soulslikes Shouldn't Be Scary To New Players
Miyazaki's recent interview on the PlayStation Blog has shed some light on Elden Ring's open world, player progression, and how the game's level of freedom should help fans feel less pressure while playing. While the director does say his games are
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