Elden Ring and Quake, two games that, on the surface, could not be more different, have finally been forged together courtesy of a new Quake mod which turns the classic id Software FPS into a third-person, melee-based action game, in the spirit of Dark Souls, Bloodborne, and the rest of From Software’s dark RPGs.
Though it currently lacks a title, the mod already supports a third-person camera, melee combos, dodging, a stamina system, and enemies that become staggered. It’s all the work of József Pajor, a modder from Hungary who prefers to go simply as Adam. He spoke with PCGamesN about his ambitious plans for a full Elden Ring and Quake crossover.
“It’s going to be a Soulslike and Castlevania-inspired action-adventure game with Lovecraftian elements,” Adam explains. “The gameplay will not be completely linear. I want some forks and backtracking. Some items will be needed for progress. Some will be protected by bosses. Some will be gained by simple exploration. For the levels, I want some small towns, castles and underground dungeons.
“And how about something everyone loves? A water level and some stinky sewer system! Actually, I probably won’t torture players with something like that.”
The inspiration for the crossover originally came from Adam playing Elden Ring as a whip user, and imagining the possibility of a Castlevania fan game incorporating Simon’s iconic weapon into Quake. However, after deciding Konami’s vampire platformer had enough fan homages already, the modder opted for something more expansive.
“Will the main character be a whip user?,” says Adam, “oh, hell yes. But she’ll also have other tools like throwing knives and magic. Also, the main villain will be something different. Dracula, I know, is in the
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