I’d been putting off the Euphoria finale so I could spend more time playing Elden Ring. I’ve been putting off everything other than work for Elden Ring, actually. When I finally sat down to watch it I realised the same story was being told, and the same lessons were being taught.
Euphoria is a show about Rue, a teenage drug addict, and her highschool friends all dealing with various forms of trauma. Season two has been all about depicting the causes and consequences that cause a cycle of these issues. More so than ever before, Euphoria digs into the lives of the parents, showing us that their own abuse and hardship are what fuel their negligence or inability to help their kids. “The sins of the father are to be laid upon the children.”
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This is most obvious in the relationship between Nate Jacobs and his father, Cal. Due to Cal’s conservative upbringing and an unwanted pregnancy, he had to repress his desire for men. A lack of therapy or introspection then leads to destructive behavior that affects his family and victims. His actions aren’t justified, but they’re explained brilliantly in a beautiful sequence that shows us a glimpse of how he could have turned out had his upbringing been different. The only parts of him we see are in the aftermath, once the rot has taken hold and corrupted him and everything he touches. This cycle is doomed to repeat itself unless someone puts a stop to it.
FromSoftware’s games are all about a cycle too: life and death, overcoming seemingly impossible odds. These games beg the question: what happens when death is all-consuming yet never-ending?
Like Cal, we only see the world of FromSoftware games after the rot has set
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