A Legend of Zelda: Breath of the Wild player thinks they’ve figured out why enemies such as Bokoblins and Guardian Scouts have a HP of 13, and it’s linked to your weapon’s durability.
As shared in the Breath of the Wild subreddit, there’s a theory that the Bokoblins and Guardian Scouts purposely have 13 health so that you’re forced to waste an extra hit of durability for a single point of damage. In the post, user u/casperdewith also included an infographic that shows how much damage all of the weapons in Link’s arsenal can do, with each of them adding up to the dreaded number 13.
If you didn’t know, each of the weapons that Link obtains throughout the duration of the game has a limited amount of uses before they break and need to be crafted or found again. The only exception to this rule is the Master Sword, which will not permanently break like the other weapons available in the game, but will instead lose energy with each hit and require a 10-minute recharge period once the energy has run out.
Similarly, enemies in the game will have a specific number of required hits to take them out. This varies depending on the type of enemy with the small and slimy Chuchus requiring only 3 hits to kill and the mighty Gannon having a HP of 8,000 - meaning he’s much harder to defeat with the likes of a tree branch.
In other Breath of the Wild news, its highly anticipated follow up has unfortunately been delayed and will now release in Spring 2023. Announced by Nintendo and series producer Eiji Aonuma in March, the reasoning for the delay wasn’t explicitly stated but it seems the project has a lot to offer players and the team may need a little more time to make it the best it can possibly be.
Whilst we wait for Breath of the
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