EA DICE, the maker of Battlefield 2042, is “rethinking the development process from the ground up,” according to Electronic Arts’ chief executive. The company is reconsidering its flagship shooter franchise after a lackluster November launch, followed by a series of delays to live service content, some of which are still unresolved six months later.
“They’re using the kind of Vince Zampella/Respawn model of ‘Get to the fun as quickly as possible,’” Wilson told investors during Tuesday afternoon’s quarterly earnings call. Wilson was referencing the founder of Respawn Entertainment, maker of EA’s wildly successful Apex Legendsbattle royale.
In December, Electronic Arts assigned Zampella — who also founded Infinity Ward, the studio behind the Call of Duty: Modern Warfare sub-series for Activision — to oversee the Battlefield franchise. Battlefield 2042, a multiplayer-only iteration of the shooter franchise that launched over the holidays on PlayStation, PC, and Xbox.
Related
Battlefield 2042’s launch was immediately followed by a damage-control memo from EA DICE, a launch-day title update to correct performance issues seen in the game’s early access, and multiple patches immediately after release. Battlefield 2042’s Metacritic scores, on console, are the lowest in the series’ history, and the PC version’s score is second-lowest, ahead of 2015’s Battlefield Hardline, made by Visceral Games.
“They’ve been doing thousands of updates for the community, working on quality of life, and really getting the core game right,” Wilson said on Tuesday’s call. “I think there’s still more work for us to do there. […] Once we get to a place where we feel like we’re in the right place with the core experience, and with the core game,
Read more on polygon.com