The original Dying Light made you feel like a desperate survivor in the opening hours. Kyle Crane found himself quite literally crashing into a foreign city ruled by the infected, having no option but to adapt to his surroundings and do anything he could to survive. A few swipes from the undead would result in an untimely death, while you wouldn’t dare start a fight with the few human enemies found across the streets of Haran. The tension created in these opening exchanges conjured a level of fear that its sequel can only dream of.
Much like its sequel, Dying Light also takes a while to gather steam, demanding you learn its intricate combination of parkour and combat while taking into account all of its environmental rules and cues. Going out at night will result in your immediate demise unless you’re equipped to handle things perfectly, while the early hours still come packaged with a meaty selection of threats to deal with. You never feel safe, always watching your back even while growing more and more powerful. Dying Light 2 wishes it carried such a weight.
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The infected are never established as a meaningful threat in Dying Light 2. I suppose mankind has progressed to a point where it has learned to live with them, accepting that a cure isn’t possible and waiting for the zombies to die out is also off the cards. Haran was an early instance of the viral outbreak, meaning all the fears it represented were fresh in the mind of our protagonist. Time passing shouldn’t dismiss the severity of such a threat, but it does, with the sequel turning them into a nuisance to be avoided instead of a tangible end to your adventure. Find a UV light, and you’re
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