Dying Light 2 Stay Human had been highly anticipated by its community for years leading up to its release. After falling in love with the tropical zombie RPG Dead Island, I followed Techland’s journey into Dying Light, which became one of the most popular games in the first half of the PlayStation 4 and Xbox One generations. A sequel always seemed to make sense. Fast forward to the game’s launch in early 2022, and it quickly became a talking point, breaking into the top 25 most concurrent players on Steam ever.
Needless to say, Dying Light 2 Stay Human has been an early success, so I, like many other players, have been wondering about the game’s development and its future. Luckily, Thomas Gerbaud, World Director on Dying Light 2 Stay Human, graciously took some time to answer my questions.
To start off, what is your name, job title, and could you explain your typical day working on Dying Light 2 Stay Human?Hey, my name is Thomas Gerbaud and I’m the World Director of Dying Light 2 Stay Human. As a world director, I’m responsible for the overall consistency, appeal, and depth of our game world. Basically, I define the high level vision for the world, its backstory, key characters, structure, etc. – in a word: what we want the experience of the World to be, and then I’m the one making sure everything we put in the game makes sense with respect to that vision. So there’s not really a typical day, the job encompasses a lot of domains – characters modeling, story, quest design, art direction, etc. – which means I’m involved with all these on a daily basis. To be clear, my job is not about being a substitute for the narrative director, art director, etc. but to make sure all directions converge to convey the experience of our
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