Though zombies come in many shapes and sizes, I tend to split them into two types. First, there’s the shambling, decaying undead that represents the classic zombie. Then, you have the sprinting zombies seen in movies like 28 Days Later. Those zombies may still have flesh slowly falling off of them, but they move at an almost superhuman speed in their quest to devour brains.
Dying Light 2 Stay Human is an unholy hybrid between those two types. On the one hand, its bloating gut is constantly on the verge of exploding from all of the game’s bugs. On the other, dashing through the rooftops of the City is exhilarating, as you constantly have to adjust and readjust your route to stay away from the zombie hordes.
A broken worldAt its core, Dying Light 2 wants to deliver a large open world for players to explore, full of fun activities and great parkour-based movement. Unfortunately, the only thing the developers really nail about that core conceit is moving around that world. It does this with breakneck speed, as you run past zombie hordes and human bandits, trying to make it to your next destination without finding yourself in a brawl. You have all kinds of parkour-inspired moves at your disposal. That movement puzzle is where the game shines. While running, you’re constantly making little calculations to decide the best path: “Do I climb that wall to get higher and use my paraglider to windsurf to the next building? Or should I grab that zipline and use the bounce pad to get around that group of zombies?”
Dying Light 2 does that part of the equation incredibly well. If all I had to do in this game was run from cutscene to cutscene, I might’ve liked it better. Heck, the sections of the game where you’re being chased by
Read more on gamepur.com