Dying Light 2 is an absolute Parkour playground, with tons of buildings, obstacles, and even enemies for Aiden to use to his advantage. But there are some Parkour sections that can be much more difficult to navigate than others. The windmills scattered around Villedor are a good example, and players will need to climb to the tops of these imposing structures to re-activate them and turn the surrounding area into a safe zone.
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One particular windmill can be pretty frustrating, especially for players who are early into their adventure and lack any meaningful upgrades to their Stamina. The Cherry Windmill in Dying Light 2 can be downright punishing thanks to its opening section that requires players to make a series of precise jumps that will deplete their Stamina meter rather quickly. Here's a step-by-step look at how to climb to the top of Cherry Windmill to give players an edge on conquering this Parkour challenge.
The first thing players will need to do is find Cherry Windmill on the map. Thankfully, it's pretty easy to spot as it sits close to the intersection where Houndfield, Trinity, and Quarry End meet. The Windmill is technically located in Houndfield and is nearby a massive quarantined (covered in a blue-green plastic shell) building. Once players arrive at the base of Cherry Windmill, they will need to make a series of difficult jumps to reach the first landing of the structure.
This is easily the hardest part of climbing Cherry Windmill and is very easy to mess up thanks to its reliance on timing and Stamina. It is highly recommended that players don't attempt this particular windmill until they have secured enough Inhibitors to upgrade their Stamina levels a few times. While it is
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