The latest Elden Ring patch nerfs two extremely popular abilities, adds some sorely needed quality of life updates, and provides a significant buff to caster builds. Late last night, Bandai Namco announced patch 1.03 for Elden Ring. The patch fixes several bugs including one that prevented players from obtaining items after a boss kill. The developers have also seemingly heard the many complaints about the game’s lack of quest tracking, and while they didn’t add a quest log, they did make it easier for players to find the appropriate NPCs.
Added a function to record an icon and the name of an NPC on the map when you encounter that NPC
They’ve also increased the number of situations in which you can summon an NPC which, of course, comes the day after I had to tackle the Godskin Noble with nothing but my trusty Jellyfish Ash for assistance.
If you’re a caster build (like yours truly) today’s patch notes also offer some excellent news. Several useful sorceries like Crystal Barrage, Comet, and more have had their stats adjusted increasing damage, decreasing FP (mana) consumption, or both. Glass canon-ing your way through the Lands Between is an attractive option if you’re looking to melt bosses before they can lay a finger on you, but some of the spells just didn’t do enough damage or were such resource hogs that they weren’t worthwhile. I’m particularly excited by the Crystal Barrage changes. You can hold down the cast button to channel the spell, unleashing a torrent of crystal bullets until your FP runs out. With the damage buff, I’m now essentially a magic machine gun turret.
But where there be buffs, there must also be nerfs. If you were counting on Hoarfrost Stomp and Mimic Tear Ashes to get you through some of the
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