Dusk Diver 2 is a JRPG at heart - and action-based on that. Sure, there may be a fair share of story dumping and city trekking, but the main thing you will be doing is fighting enemies. Enemies litter not only dungeons, but the very streets - avoiding them is simply not an option.
Related: Dusk Diver 2 - Beginner Tips
Being action-based, combat has a degree of real-time nuance you won’t find in more traditional JRPGs. You are expected to move, jump, combo, and dodge at a moment's notice, and there are a fair few systems mixed in there to keep things from devolving into a button masher.
The core of any combat system is combos. Dusk Diver 2 allows you to mix up Light and Heavy Attacks to perform various combos. These are incredibly basic at first, but as the game progresses, more moves unlock and your combos can become comparatively complex.
Not only that, but you are running around with three companions, and each companion has their own unique combos, mechanics, and unlockables, giving Dusk Diver 2’s basic combat a decent amount of depth. You can just mash Light Attack, of course, but learning to pull off flashy combos will pay off with more rewards, greater damage, and shorter encounters.
Punching and kicking are all well and good, but Yumo and her pals have access to a set of Skills that can be activated by spending SP. These skills are much more powerful than your basic attacks and can apply all sorts of in-combat effects and debuffs.
Not only that, but skills also have different stats, so one attack may be more suited for breaking through armour, whilst another could be much more effective at dealing flat damage, or crowd control. New Skills will be unlocked as you play, giving you plenty of room to play around with
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