Since its online release last October, Wordle has steadily grown from a fun daily internet distraction into a full-blown viral phenomenon now owned by The New York Times. Aside from inspiring whole swaths of players to devise their own strategies for correctly guessing each day’s new word, Wordle now seems to have inspired a nascent subgenre of “Wordle-likes.” That now includes Dungleon, a web-based “guess the dungeon” game that takes the original game’s word-based design and substitutes it for heroes, monsters, and glorious loot.
Developed by Felipe Dal Molin (@Lipedal), Clément Dussol (@clementdussol), and Bruno Ruchiga (@brunoruchiga), Dungleon plays similarly to Wordle with players being offered six chances to guess the composition of a five-character “dungeon” in lieu of a five-letter word.
We made a wordle-like!https://t.co/TP42dtrZ6f is a «guess the dungeon» game, with a new dungeon every day. Easy to guess, hard to master. Design by me, development by <a href=«https://twitter.com/brunoruchiga?ref_src=» https: www.polygon.com>@brunoruchiga
, art by <a href=«https://twitter.com/clementdussol?ref_src=» https: www.polygon.com>@clementdussol Share your results and tell us what you think of it! ⚔️ pic.twitter.com/6pMFbzoN5s
While the basic concept remains more or less fundamentally the same, Dungleon iterates on the core design of Wordle by introducing several secret rules that define the composition of every dungeon, such as a dungeon must consist of at least one “hero” character and one “monster” character, and that certain pieces only appear in a specific spots. In addition, if one misses three or more guesses, Dungleon offers players assistance in the form of “magic spells” that either remove invalid pieces or
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