Dungeons & Dragons is one of the most widely popular traditional tabletop RPGs around, with a history dating back to the 1970s. At its core, D&D is a blend of character-driven roleplaying encounters and tactical combat scenarios in which each player manages and controls their personalized character. While each of the game's playable classes brings different assets to a party's combat strategies, there are a variety of fundamental elements of D&D's combat system that players should be conscious of. By and large, one of the most integral elements of combat in Dungeons & Dragons is Action Economy.
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While this is a core element of D&D's combat system, it isn't really discussed within the Player's Handbook. So to help newcomers to D&D better understand the game's combat system, this is everything you need to know about Action Economy in Dungeons & Dragons!
To put it simply, Action Economy is essentially a concept that judges a creature based on how much a creature can accomplish within a single turn. Within D&D's fifth edition, on each creature's turn, that creature has access to an action, a bonus action, and a reaction they can use within each turn rotation. Characters that are maximizing their action economy are those that can reliably make impactful use of each of their action, bonus action, and action in productive ways that benefit the party, such as dealing damage or preventing damage from their enemies. As some classes gain the ability to make additional attacks when they take the attack action, these types of developments inherently improve a character's Action Economy is it allows more to be done with a single action.
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