Dragon Ball: The Breakers would be horrifying if it weren’t a bloodless anime game. It mimics the premise of Dead by Daylight, a co-op survival game, with seven Survivors versus one Raider. These poor souls have been sucked into a pocket dimension with an all-powerful supervillain that wants to kill them. If they summon a Super Time Machine and activate it in time to escape, they win the game. Meanwhile, the Raider wins if it stops the Super Time Machine from activating or kills off the entire cast.
When I tested the game last year, I highlighted the power imbalance between the Survivors and Raider, reflected in how the Raider would consistently win every match even though everyone was new to the game. There was a much easier learning curve when adapting to the Raider than with Survivors. PAX West 2022 was my first time reuniting with the game since the closed beta test last year, so I was curious to see if my issues with it had changed much. While Raiders still dominated, the Survivors stood much more of a chance this time around.
During PAX West, I played once as the Raider and once as a Survivor. It was much easier being a Raider, mostly because of the power difference. The rep at the booth said that Raiders who even slightly knew what they were doing would typically win. I could tell why. It was my first time playing as the Raider and I didn’t have much of a problem killing off all the Survivors — even though I was very, very confused while doing it.
The Raider starts as a larva that slowly evolves as it absorbs and kills off players. The UI alerts you to the general location of nearby players with the word “player” floating over the grasses and mountains, but it’s purposefully not as helpful as the ones you see as
Read more on digitaltrends.com