Ghostwire: Tokyo has begun regularly popping up in PlayStation Store and Steam sales, and given the less-than-stellar reception it got at launch, plenty of people are only now cracking into this supernatural action-adventure game. I’m one of them! I recently finished the story, but try as I might, I cannot shake this game off. I refuse to delete Ghostwire: Tokyo from my PS5 until I finish out my 100% completionist goal, and there’s one annoying issue standing in my way: slow-spawning parades, known in-game as Hyakki Yako.
Consider this a friendly heads-up that may or may not come in handy one day.
Without getting too deep into the actual story, a big part of the game is saving stranded souls in Tokyo after a supernatural event — 240,300 souls, to be exact. You don’t need to rescue everyone, and you’ll eventually get tools to make the initial (phone-booth-depositing) collection process less of a chore. Many of the spirits are found out in the open, whether that’s on the sidewalk, on rooftops, or in alleyways. The open-world map is broken down into easier-to-manage zones that track how many spirits you’ve accumulated. That said, even if you get 100% in every area, your work isn’t done.
Some spirits are found underground (which you can thankfully revisit later in the game), some are trapped in randomly-appearing Containment Cubes (which you can free by defending them from an enemy onslaught), and some poor souls — arguably way too many — are tied to the frustratingly rare Hyakki Yako events. They’re a pain to find.
Strolling along the (wonderfully detailed) city streets, stumbling across a parade of umbrella-holding fiends, and getting pulled into a fight — it’s a cool idea!
The problem is, Ghostwire: Tokyo doesn’t do a
Read more on destructoid.com