Xbox One users may want to think twice before buying Elden Ring on their aging console, as it’s by far the worst version of the game.
Digital Foundry recently analyzed Elden Ring running on all four versions of last-gen hardware — Xbox One (or Xbox One S), Xbox One X, PS4, and PS4 Pro — and the verdict is that the base Xbox One is “the worst of the four” to play FromSoftware’s open world opus on, with issues compromising both visuals and performance.
This won’t have come as much as a surprise for the select Xbox One users who were able to sample the game earlier during last year’s Closed Network Test, as performance remains largely the same.
When compared side by side with the Xbox One X and Xbox Series X running the game in Quality Mode, the differences between visual quality and overall detail is stark. The Xbox One is like a PC on the lowest settings, paring back environmental shadows, grass density, and ambient occlusion. A lot of this is noticeable very early on in the game’s starting area Limgrave, which is supposed to be covered in grass, but ends up feeling barren on Xbox One.
It gets worse, however. The video shows a later section where you’re confronting a horde of skeleton enemies, which due to limited shading and low-grade shadows, makes the game look like a scene from Jason and the Argonauts.
In terms of resolution, Xbox One typically renders the game at 900p, compared to the dynamic 1800p on Xbox One X, while the base PS4 can at least output at full HD 1080p resolution. The Xbox One version also targets 30fps, but Digital Foundry’s analysis shows that it rarely manages to hit that target, often dipping into the low and mid-twenties when you go from small dungeons into the open world.
In-game animations are
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