You can guess by reading the headline that I was a super cool kid. Younger Jade was all about playing video games and hiding in the closet. I’ll be honest it wasn’t that bad. I had plenty of friends, hobbies I enjoyed, and a love for video games that has endured well into adulthood. Now I’m a filthy games journalist, which has soured my perspective a smidge.
But before the days of being paid off by publishers for reviews and adopting an agenda to destroy all things gaming with my filthy leftist brainwashing, I was a casual consumer like the rest of you. Well, I still am, loving nothing more than to tune into a press conference or media briefing to watch an avalanche of new trailers and cross my fingers for reveals I’ve been waiting years for. I grew up watching shows like this, and for so long wanted to be a part of them.
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E3 demos are a special breed. Curated slices of upcoming games prone to fall apart the second it goes off the rails either by complete accident or entirely on purpose. Time and time again we’ve seen gorgeous glimpses of future games come crashing down as those behind the scenes scramble to fix things before the audience notices. It’s tense to watch these situations unfold, praying nothing goes wrong but also morbidly hoping it all does.
I’ll never forget the iconic Madagascar section from Uncharted 4: A Thief’s End which began with Nathan Drake refusing to move from his starting position for several seconds. It was painful to watch because a controller had clearly stopped working on the debug console, causing staff to rush around in search of a replacement hoping that it wasn’t too late.
We eventually saw the demo unfold, but not
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