UNDECEMBER is set in the fantasy world of Traum, a dark, brooding expanse filled with amazing lands to explore, thousands of enemies to defeat and loot to collect.
Players embark on a dark journey as Rune Hunters, a group destined to stop the 13th Being Evil God Serpens from resurrecting. Developed by Need Games and published by Line Games, UNDECEMBER has been a huge hit in South Korea, and now the action RPG is heading to the west.
The game is a hack-and-slash ARPG, in the style of the Diablo series, but with a larger focus on unique and varied combat and an overwhelming number of enemies to take down. At launch, the game has a huge amount of content for players to explore. There are 10 acts to explore and on top of that, various challenge modes and co-op Raids.
When it comes to boss fights, UNDECEMBER isn’t your typical action RPG. Instead of boring, repetitive boss fights that throw up no surprise after the first time facing them, bosses in UNDECEMBER, are varied, unique and always offer something new.
Each boss has unique patterns that the players must anticipate if they want to win, and as these change throughout the fight, it’s not something you’ll find yourself doing automatically after your first few times through, retaining challenge and fun.
One of the most unique things about UNDECEMBER is the sheer number of enemies that are on the screen at one time. It’s not only impressive that the game can have so many characters on screen at once and still look so visually polished, but it’s also satisfying from a gameplay perspective.
Whereas in other action RPGs players would have to engineer massive pile-ups of enemies to get full use out of their devastating attacks, in UNDECEMBER, there are always a huge number of
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