Blizzard has published a long-awaited update on its monetization plans for Diablo IV. The short version of the blog post is that Diablo IV will be a full-priced title with an in-game shop and optional seasonal passes. However, the only way to make your characters more powerful will be by playing the game. Here's how monetization will work.
Blizzard plans to structure Diablo IV’s endgame around seasons. The game will feature up to four seasons per year, with the first one launching shortly after the game’s release. Each new season will bring additional features, balance changes and quality of life improvements, as well as new quests to complete and items to collect. As in Diablo II and III, you’ll need to create a new character to participate in the latest season. That said, your previous ones will live on in the game’s “Eternal Realm,” where you can continue playing them.
A byproduct of that schedule is that there will be fewer seasonal passes for players to buy in Diablo IV than in Diablo Immortal and Overwatch 2, where new ones are available to purchase every four and nine weeks, respectively. Each season pass will feature both free and paid tracks. Progressing through the former will earn you rewards that make it easier to level your characters. Specifically, the free tier will award “Season Boosts,” which Blizzard says will accelerate your progress for the duration of that season. You won’t be able to spend money to purchase additional Season Boosts or unlock them at a faster rate.
By contrast, the paid track awards cosmetic items and the game’s premium currency. You can use the latter to purchase cosmetic items through Diablo IV’s in-game shop. “Nothing offered in the Shop grants a direct or indirect gameplay
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