Activision Blizzard was subject to widespread critique following the release of Diablo Immortal due to the game's surprisingly ambitious monetization scheme, which was set up to cost the player over $500,000 to fully max out their character in one go. Despite getting panned, however, Immortal has fared exceedingly well and earned the publisher a very pretty penny in the couple of months that it's been out.
In fact, sources now claim that Diablo Immortal has earned over $100 million in revenue on iOS and Android alone, entirely disregarding the money it has generated for Activision Blizzard on PC. These findings — albeit not particularly surprising — suggest that the publisher was right to set up the game's monetization scheme the way it's been presented, and may well inform its future investments, too.
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Whereas Activision Blizzard has been quiet about Diablo Immortal following the slew of critique it's been subjected to, these financial findings come from SensorTower, a marketing analysis website that's been collecting data about the game since its launch. SensorTower's findings suggest that Immortal's meteoric rise is second only to Pokemon GO, which generated $100 million in just two weeks' time. By comparison, it took Diablo Immortal eight weeks to do the same, with the third-fastest earner being Nintendo's Fire Emblem Heroes in 10 weeks' time.
This information suggests that the previous estimations of Diablo Immortal making roughly $1 million per day were very conservative indeed. Activision Blizzard's new cash cow is, therefore, unlikely to change its monetization systems in a meaningful way, since the system seems to have worked out in the end. It's unclear
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