Diablo 4's Lunar New Year event doesn't feel like an event at all. The promised cosmetic rewards take about an hour to earn and trying to find the XP-boosting Lunar Shrines is harder than trying to find an Uber Unique. It's as if the event was designed for the Diablo 4 that existed before season 2's overhaul, and Blizzard's hotfixes can't seem to make it much better.
Today, Blizzard doubled the XP bonus from the Lunar Shrines scattered throughout the open world and dungeons to 100% (from 50%). You'd think a 100% XP boost would be huge for anyone who needs to grind out the last few levels toward 100, but the bonus is way too limited to have much of an impact.
When you activate a shrine, you only have around a minute to slay nearby demons to benefit from it. Ideally, you'd gather up a bunch of monsters to pop right after activating it, but not only do they not spawn very many enemies, their locations in the open world are too inconsistent to rely on as a leveling method. You'll spend more time looking for them than using them.
Nightmare Dungeons with Lunar Shrines aren't good, either. I've entered several of them and could only find one to three shrines each. In a season where XP is already easy to grind from densely packed vaults, the shrines are forgettable. They would've been a boon when the game launched and a limited-time power-up would help you crush more than a few high-level monsters at once. But people blast through hordes of monsters like gods now that every class is much stronger by default, so a few extra lightning strikes or heaps of gold doesn't meaningfully change the experience.
Season 3 hasn't managed to meet the expectations set by the last season, and a dull event makes the discrepancies painfully apparent.
The rewards for using the shrines are just as stale. There are 20 tiers of rewards to unlock for killing monsters with the shrines and most of them are bags of random loot and gold—two things that you're absolutely showered in by everything else
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