In addition to weapon crafting and Void 3.0, a massive campaign is one of the major selling points for Destiny2’s upcoming The Witch Queenexpansion. And for the first time ever, players will be able to play that campaign on a higher difficulty from day one. In a blog on its website, Bungie detailed why players would want to subject themselves to the harder difficulty, and finally revealed all six Exotic armor pieces coming in the expansion.
In a preview for The Witch Queen last week, we were able to watch Bungie play the second mission of the expansion’s campaign. New “major encounters” offer loads of enemies that drop chests at the end. On Legendary, these encounters will drop two chests, giving players more bang for their buck, one to three times per mission.
Players will be able to swap between Legendary and Normal difficulties between missions without having to re-complete parts of the campaign, meaning Guardians can adjust on the fly depending on how they’re feeling. But players will get even greater rewards by beating the entire campaign on the higher difficulty.
Beating The Witch Queen campaign on Legendary will give an exclusive emblem, a Triumph players will need for the location Title, some materials, some mysterious Bungie rewards, one of the new Witch Queen armor Exotics for their class, and most interestingly, a set of 1520 Power armor.
1500 Power is the “soft cap” in The Witch Queen, meaning that’s as high as players can get from random world drops and blue items. Anything above that will require powerful or pinnacle drops. Since players will start Witch Queen at 1350, they’ll need a lot of drops to reach 1500, and normal campaign players won’t hit the cap by the campaign’s end, according to Bungie in our
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