Bungie is now «digging on bonk builds,» according to one of the Destiny 2 community managers who commented on the topic of Witch Queen's new raid race. Specifically, he spoke on the topic of Exotic weapon and armor interactions that allow for insane damage output and mechanic side-stepping, which would be particularly problematic for the first raiding weekend.
Namely, whenever there's a brand-new raid release in Destiny 2, it's up to the players themselves to figure out how to complete its mechanics and puzzles, and how to best deal with the various unique boss encounters found within. To that end, weapons such as Telesto, which is infamous for bugging out, may need to be disabled to make the initial world's first raid completion as fair as possible.
Destiny 2 Details Upcoming Gambit Changes
The comment from Bungie's community manager is very likely referring to the incredibly powerful Destiny 2 Titan Throwing Hammer build that has allowed players to take down raid bosses in just one hit. According to him, developers will make an attempt to fix as many ability interactions as possible before the raid is out on March 5th, but they're unlikely to fix everything across the board. Outliers may, then, end up being disabled entirely until players get the world's first pyramid raid finish.
The Destiny 2 Witch Queen raid appears to be set in a sunken Darkness pyramid, making this one of the most narratively important pieces of content Bungie has delivered in quite a long while. Not letting players rely on so-called «bonk builds» that one-shot anything and everything should let raid mechanics and boss encounters shine more clearly, though there's no telling what might await within the pyramid.
Just a few days back, Bungie discussed
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