Bungie has unveiled full details for the Destiny 2 Arc 3.0 rework coming to the FPS game. Following on from the Void 3.0 and Solar 3.0 makeovers, The Arc 3.0 revamp is set to overhaul the lightning-based subclass with a wealth of new abilities including new supers, buffs and debuffs, and more tricks than ever before – including the return of some much-discussed abilities from Destiny’s past such as Hunter Blink to the multiplayer game. Destiny designer Samm Dunn says that the core fantasy that the revamp aims to achieve is to “go fast and hit stuff.”
Citing 2009 action movie Crank 2: High Voltage as a leading inspiration, designer Mike Humbolt says, “that was the emotional fantasy that we wanted to go for: very much like ‘living on the edge.’” This design ethos leads directly into Arc 3.0’s first major buff – Amplified. When Amplified, Guardians become faster (affecting both movement speed and weapon handling) and more agile, with the ability to perform long slides.
By default, all Arc classes will become Amplified after rapidly defeating targets with any Arc damage, and equipped Aspects and Fragments can offer additional benefits. Bungie describes the speed boost and additional slide gained by an Amplified Guardian as “full-on Metroid speed booster mode, only Samus is now wielding Gjallarhorn.” Once the speed boost is active, it will remain for as long as the Guardian keeps sprinting – even if the Amplified status falls off.
Two debuffs are also joining as part of the Arc 3.0 rework – Blind and Jolt. Blinded opponents in PvE will be disoriented and unable to fire their weapon, while blinded PvP opponents will experience a white-out effect alongside temporary HUD removal and a ringing audio effect described as similar to
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