The US Department of Homeland Security has just issued a &700,000 grant to fund research that aims to determine how best to help monitor and prevent extremist activities stemming from video game communities. White nationalists have seen success in recruiting people through video games, and this grant shows the US is acknowledging this type of radicalisation.
As reported by Vice, the DHS posted a statement on its website. "Over the past decade, video games have increasingly become focal points of social activity and identity creation for adolescents and young adults. Relationships made and fostered within game ecosystems routinely cross over into the real world and are impactful parts of local communities. Correspondingly, extremists have used video games and targeted video game communities for activities ranging from propaganda creation to terrorist mobilization and training."
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The grant is being given to a joint venture comprised of the Middlebury Institute’s Center on Terrorism, Extremism, and Counterterrorism, mental health non-profit Take This, and Logically, a company that's trying to solve the issue of bad behaviour in online at a large scale.
The DHS states the aim of the project is to create "a set of best practices and centralized resources for monitoring and evaluation of extremist activities as well as a series of training workshops for the monitoring, detection, and prevention of extremist exploitation in gaming spaces for community managers, multiplayer designers, lore developers, mechanics designers, and trust and safety professionals,"
Providing resources to game developers will help communities ensure they weed
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