The Dead Space remake’s weapon sound effects are being updated to sound more powerful after negative fan feedback. Fans of Visceral Games’ sci-fi survival horror series Dead Space were pleasantly surprised when EA announced that a remake of the original Dead Space is being produced byStar Wars Squadrons developer EA Motive Studios last summer — effectively returning the long-dormant franchise from the dead after nearly a decade.
Rather than simply remastering the 2008 original, this new Dead Space Remake will rework the franchise’s core elements from the ground up. The gory dismemberment the series is infamous for will be more gruesome than ever thanks to the Dead Space remake’s new “flesh peeling” system, the zero-gravity segments of later Dead Space titles are being integrated and built upon, and even the original Dead Space’s plot is being altered to expand upon the backstory of engineer Isaac Clarke and his ill-fated girlfriend Nicole. While many of these changes have Dead Space fans feeling optimistic about the upcoming remake, a recent clip of the game in action saw a negative reception due to the sound effects coming from weapons like the Plasma Cutter and Pulse Rifle. Many of these players took to social media to complain that these weapons lacked the bass and weight of the versions from the original Dead Space.
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According to GamesRadar, EA Motive is taking this fan feedback surrounding the Dead Space remake’s weapon sounds and is altering them to more closely resemble the ones from the original game. Motive, or rather Community Manager Caden House (under his Reddit handle of CM_Ythisens), posted an update video that showcased the
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