The Dead Space remake has to be better than Dead Space. The original came out 14 years ago and imploded common ideas of what a horror game should be: It decreased the power of the headshot and stripped away all on-screen icons to immerse us in the ravaged corridors of the Ishimura, where we were stalked by half-human monsters with freakishly elongated limbs. Dead Space was terrifying and thrilling and surprising, and these emotions have only made the game shine brighter in our memories. This is the version of Dead Space that the remake has to compete with — the one that lives only in our heads, filtered by nostalgia. It seems like an impossible standard to reach. But I think the Dead Space remake nails it — mostly.
Motive Studio and EA held a demo event for Dead Space last month, and I got to play the first three chapters of the remake, stopping just after Isaac restarted the centrifuge. This was the full game in pre-beta form and I played on PC with an Xbox controller. It was immediately impressive by modern standards: The metallic rooms of the Ishimura were filled with crisp, horrific details, and the health indicator running up Isaac’s spine was clearer than ever. Tense instrumentals and mechanical humming noises rose and fell as he explored the ship, and sharp audio cues kept the sense of impending doom alive. Some of the sounds tapped directly into my nostalgia neurons, particularly at the save stations and while picking up items.
The Dead Space remake has fresh voice acting, puzzles, storylines and mechanics, and an AI-driven director that maximizes the horror of each scene. This system doesn’t randomize the behavior of enemies, but it sets off environmental features like steaming pipes, harsh whispers and flickering
Read more on engadget.com