Isaac Clarke tapped into a deep well of courage and engineering skill to survive the waiting horrors aboard the Ishimura. Similarly, the talented team at Motive are showcasing a bold and technically impressive approach with its remake of Clarke’s fraught mission aboard the doomed spaceship in sci-fi horror masterpiece Dead Space. In addition to visual and performance enhancements, Motive is incorporating subtly expanded gameplay elements to draw players deeper into the nightmare.
Even with thoroughly exploring the corridors of the Ishimura on original release, my recent hands-on with the remake – incorporating Chapters 1 through 3 as Isaac attempts to reactivate the tram system and repair the ship’s engines – was full of unexpected discoveries. Reconfigured gameplay shocks, difficult choices, new locations. Let’s dig in.
Isaac is fully voiced: Isaac speaks up this time around, like yelling his teammates’ names when they’re in trouble or explaining his plans to fix the Ishimura’s Centrifuge and fuel lines. Hearing him take an active role in the team’s mission makes the entire experience feel more filmlike and authentic.
Interconnected immersion: There are no loading sequences when Isaac hops aboard the Ishimura’s tram to quickly travel between destinations like Cargo and the Medical areas. This is all part of Motive’s goal for an immersive, connected setting.
Zero G freedom: In the original Dead Space, zero-gravity sections let Isaac leap across platforms using special boots. In the remake, you have the freedom to float in 360 degrees, lending to the spacewalk fantasy. Isaac also now has a propulsion boost, which is handy for dodging necromorphs lunging through space.
Intense new moments: During chapter 2 Isaac must
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