In chapter four of Danganronpa 2: Goodbye Despair, the whole class was locked in a Funhouse with no food. They were only be to released if someone was killed. So of course, a murder occurred. Nekomaru has been found dead. Thus the fourth trial begins.
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Pay attention to every clue you find, as the killer used a ton of tricks. They took advantage of both the structure of the Funhouse itself and the fact that Nekomaru was a robot at the time of the murder.
Updated May 17th, 2022 by Jacqueline Zalace: The fourth trial of Danganronpa 2: Goodbye Despair has a lot of elements involved. Becuase of this, we've updated this guide to help you make your way through Nekomaru's trial. You can also find a completed version of the closing arguments, and a summary of the entire chain of events leading to this murder.
As usual, let's go over a quick refresher of the trial mechanics that you will be facing.
Below, you can find the entire walkthrough of Nekomaru's case, separated by non-stop debates.
What To Counter:
What To Counter:
Now that the trial is over, it's time to sum up the complicated array of events in a comic. Place the right panels in order of what happened. You can see the correct order of all panels above. Additonally, you can read the summary for the case below.
The killer's first trick was to destroy the elevator. After that, they tampered with the clocks to be behind by two hours; they set the Strawberry lounge clock alarm to go off at 5:30am.
In the morning, Nekomaru went to the Grape Tower, and Fuyuhiko witnessed this while the clocks said 5am. In reality, though, it was 7am and Nekomaru knew this from his personal clock. He believed he was going to Monokuma Tai
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