Dungeons & Dragons has a busy year ahead of it. With the revised Player's Handbook, Dungeon Master's Guide, and Monster Manual heralding the start of a new (sort-of) edition, there's a lot riding on the next few months. Wizards of the Coast certainly isn't doing anything by halves, now revealing plans for the whole of 2024 to be a banner year, as per a press release sent to PC Gamer.
«This year we'll be [celebrating] the 50th Anniversary of the first publication of Dungeons & Dragons,» says D&D's executive producer Kyle Brink. «We'll take you through the making of the game, bring some of the classic adventures to today's play, visit the most iconic settings in the D&D multiverse, and kick off the future of the game with the new 2024 core rulebooks that are the heart of the game. We've been building up to this for a while now. It's going to be a lot of fun.»
Originally called OneD&D, the 2024 rules aim to be a backwards-compatible revamp of the D&D's 5th edition ruleset—overhauling core class mechanics and rules while keeping its meat and bones familiar. We now have official release dates for that revised ruleset: the new Player's Handbook will be arriving September 17, followed by the Dungeon Master's Guide November 12, and capped off by the Monster Manual in February 18, 2025. This means that the final part of the 2024 rules revamp will be released in 2025, as if talking about this thing needed to get more complicated.
This kind of staggered release isn't uncommon for D&D. 2014's original 5e rulebooks saw the Player's Handbook releasing in August, while the Monster Manual debuted September of the same year. Wizards has also provided more details on three new books: first up, two adventures, which were first announced at PAX Unplugged late last year.
Vecna: Eve of Ruin is a mid-to-late game campaign designed for characters starting at 10th level and ending at 20th level, and its core concept sounds pretty rad as a multiverse-hopping adventure: «The heroes begin in
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