The second of four Spelljammer adventures for Dungeons & Dragons 5e is now available to download for free on the D&D Beyond website, and it has introduced the new Spelljammer ship rules to the game. This mini-campaign is called Spelljammer Academy and is leading up to the release of Spelljammer: Adventures in Spaceon August 16, with players being introduced to the realities of Wildspace.
D&D parties will often use mounts or carriages, but it's rare for them to own vehicles. There are some nautical-themed D&D campaigns that give players access to boats and ships, such as Ghosts of Saltmarsh and Tomb of Annihilation, but most campaigns stay on land, with players often purchasing one-off voyages, as it is far cheaper than buying and maintaining a vessel. The Spelljammer campaign setting is different, as it involves sailing ships that have been enchanted to fly through space. This means players will likely own a spelljammer ship and will come into conflict with other vessels on the sea of stars.
Related: D&D’s Spelljammer Setting Has Made Liches Even Scarier
The second part of the Spelljammer Academy mini-campaign is now available to download for free on D&D Beyond. This chapter is called «Trial by Fire» and it involves the players taking part in a magical simulation, replicating the experience of flying a spelljammer ship. The players soon encounter a crew of Githyanki pirates in a squid ship and the two sides must do battle. The players are flying in a hammerhead ship, which is statted out in a separate handout. «Trial by Fire» provides the first look at the spelljammer ship rules, including how combat works between two vessels.
The party members will have specific roles on the ship, which should excite those wanting to
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