Cyberpunk 2077's quest director Paweł Sasko explained the game's lack of car chases or police pursuits, saying that the team wanted to deliver that, but couldn't manage because of technical limitations. He also mentioned Elden Ring and Sonic as an example of open world titles without car chases. Maybe they'll have horseback chases, eh?
Sasko held the six-hour Cyberpunk 2077 stream recently, during which he touched upon several challenges of the project's development. Someone asked the quest
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