Although now known as a multiplatform character, Crash Bandicoot was one of PlayStation's original “mascot” characters back in the 1990s, and to this day, is the platform’s closest equivalent to Super Mario. However, once Naughty Dog lost the rights to its creation, the quality of the games slowly deteriorated until the series was reduced to a hiatus. Five years ago, the public saw the return of the goofy marsupial with the Crash Bandicoot N. Sane Trilogy, modern remakes of the original Crash trilogy.
The remakes attracted their own kind of criticism, such as the infamous comparison to Dark Souls, but overall, they were the push the franchise needed. The N. Sane Trilogy is a blast to the past that was still released relatively recently, but considering the life it brought into Crash, it might as well have been made even earlier than 2017. The original games already have a timeless feel to them, but the N. Sane Trilogy did a splendid job recreating this execution.
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The original Crash trilogy is less consistent than its remake regarding the visuals, physics, and overall mechanics. The sequels, Cortex Strikes Back and Warped, are very similar in terms of visuals and controls, but the original Crash Bandicoot is significantly harder. It also has blockier visuals, more restricted controls, and is overall just more archaically designed. The N. Sane Trilogy streamlined all three games to make their core features essentially interchangeable.
All three games, including the first Crash, can be played with a control stick. The save system is no longer dependent on a Warp Room, nor is it reliant on bonus stages. All three games now allow players to save their progress the same way. The trilogy
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