Over the last 31 years, the Sonic the Hedgehog fan base has dashed through several distinct eras. The Classic Era let fans platform through brilliantly designed 2D stages, while the Modern Era gave us the Adventure games and Boost games, and that's not even counting the Sonic Boom titles. Now, with the movies setting box office records and reinserting everyone's favorite blue hedgehog back into the mainstream consciousness, a new era for Sonic the Hedgehog games could very well be upon us. With Sonic Frontiers, Sega and Sonic Team could hope to welcome fans to the Open-Zone Era of the franchise.
For this issue's cover story, I traveled to Burbank, California to Sonic Team's U.S. headquarters to play hours of Sonic Frontiers. I spent that time exploring Kronos Island, fighting enemies, solving puzzles, uncovering secrets, and helping friends. I also got to speed through several of the recently announced Cyber Space stages. Within this massive 16-page cover story, I talk to members of Sonic's past and present to learn about how the franchise bounced back from its more challenging years to once again aim for a spot as video game royalty. You'll learn more about the history of Sonic, the brand's recovery efforts after a string of less-than-satisfactory titles, how the movies and TV shows fit into the broader brand picture, and where the Sonic franchise goes from here. Of course, that's on top of my full hands-on impressions of Sonic Frontiers.
However, there's so much more within the pages of this issue. Kimberley Wallace provides an excellent feature on how Open Roads changed direction during its tumultuous development cycle, Matt Miller gets an early look at Stormgate, the new RTS from talent that previously worked on
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