It's been a while since we've heard from Peter Molyneux, the mind behind the original Fable and Theme Park games, whose experiments with blockchain games and other shortcomings around promises made have seen his reputation take a few hits over the years. Perhaps worst of all, this is the man that promised us acorns that sprout into oak trees in Fable, but that never manifested.
The betrayal, it still stings.
Speaking to GamesIndustry.biz, Molyneux goes into some detail about what he's been doing since the controversy around his game, Curiosity, cooled off. This was a game that promised to deliver a life-changing experience for the winner, but instead left them feeling disappointed, and has been a source of much contention for his work over the years.
«The press used to take up an enormous amount of my time,» says Molyneux. After a while, though, everything suddenly died down and he was left wondering what to do with his spare time.
«What I decided to do was return to being a coder. So I've been working on my code for a long time, and that's a lot more where I started from. I started as a coder rather than a designer. And, I'm absolutely adoring it. I love it, but it does make me a lot more introverted.»
Right now, Molyneux is working on a game called MOAT, which is set in the world of Albion—the same world that the Fable series is based in. He's keeping people updated via his new blog, and while the blog goes into more details about the game, he's a little coy speaking to the interviewer about it.
«Today, every sentence, every word is analysed and broken down and people say, 'Well, the game must be this and the game must be that.' But the journey of an idea from the first moment of thinking 'Wouldn't it be cool to do a
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