With two full single-player campaigns alongside skirmish and multiplayer, there's already a lot to do in Company of Heroes 3. But some of us would rather make our own fun. And we're in luck, since this third installment will be launching with mod tools and Steam workshop support on day one. Mods have been a huge part of the RTS scene going back to the ‘90s, with entire genres like the now wildly popular MOBA spawning out of user-generated maps. Relic is fully aware of this, and that's why they made a point of shipping the new Essence Editor at release.
"It has always been a priority from the beginning to have mod tools as part of our story. We've gone back and forth on what that could look like in terms of timing. But as we've seen over and over again with our really invested community group" … "It was such an important beat and hopefully a love letter to the creators who have stuck around for so long for us in our community, to have tooling and editors that are available day one."
To have it ready for launch, the initial release of the Essence Editor will be somewhat limited. Notably, custom unit skins and meshes won't be supported just yet – though you can mix and match different clothing items and accessories from the units already in Company of Heroes 3 to create custom kits.
"Our modding community really helped us understand what was the most impact and highest priority capabilities in the toolset. So what we initially thought would be super important, for example asset swaps or making skins, was actually lower on the priority list. And what was higher was being able to do tuning, to be able to do their own modes, scripting, and also their own maps."
One of the key pieces of this implementation is a type of all-in one
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