In 2006, Company of Heroes was released during the golden age of real-time strategy games. It was a period marked by robust multiplayer offerings and big-budget campaigns, beginning — although there is some dispute — with Age of Empires in 1997, and culminating with the release of Starcraft 2: Wings of Liberty in 2010.
It’s tempting to say that the genre “died” in the years following Blizzard’s sequel, with shrinking sales and dwindling esports interest. But while the RTS scene has become more
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