Sid Meier, the creator of the iconic strategy game series Civilization revealed his favorite change in the field of gaming since he began developing titles: the shift in the public's opinion of the gaming industry. The Civilization series is considered one of the first and largest strategy video games, having pioneered the 4x genre — standing for explore, expand, exploit, and exterminate — as it is known today. First released in 1991, the Civilization series has seen 6 main installments total in the series, as well as several spin-off games.
Since the first title's release, Sid Meier's Civilization games have all followed roughly the same formula: players begin in pre-historic times and begin building their own civilization and strive towards one of the several methods players can win the game, such as military triumph or high culture levels. Gamers must build resources, research and advance technology, negotiate with other civilization leaders, and more in order to improve and expand their territory. Alongside the main series, Civilization has had many spin-offs, such as Sid Meier's Alpha Centauri and even a Civilization board game. Sid Meier is one of the most accomplished strategy and simulation creators in gaming, with 26 titles that bear his name.
Related: Why Civilization Fans Should Check Out Sid Meier's Alpha Centauri
In a recent interview with BBC News, Sid Meier discussed the increasing trend of new in-game monetization methods, as well as the improved public opinion on gaming. Despite what he considers to be a disappointing monetization trend becoming more popular in the industry, Meier still remains positive about how the gaming world has changed since he began in 1991. The stigma of video games being a
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