Just as it's hard to build a good house on weak foundations, in Civilization 6 it's hard to build a strong Civ from a poor start. The first dozen turns of a game of Civilization often dictate the pace of the following centuries, as neighbors are encountered, barbarians vanquished, and territory staked out.
It makes sense then that the first few production choices in a Civ 6 starting build order are some of the most crucial of all. Neglecting an aspect of strategy early on, failing to leverage a strength or offset a weakness, can leave a civilization falling further and further behind as the game progresses. Unfortunately, there is no single recommended build order at the start of a Civilization 6 game, so instead here's our guide on how to read the situation and adapt to it.
Updated March 19, 2022, by John Higgs: With the final DLC of Civilization 6's New Frontier Pass arriving last year, and nothing new announced since then, it seems as though Firaxis' legendary strategy title has received its final expansion. While the Portugal DLC pack did launch alongside a free update, which added some new units, the bestCivilization 6 early build order remains unchanged into the game's final chapter. Still, players could always use more handy hints, so this list has been updated to include some tips on turns further into the game.
Knowledge is power, and no matter which Civilization 6 Leader was picked, there's nothing more important in the early game than getting the lay of the land. This makes the Scout an almost-essential first pick in the Civ 6 build order, as with their mobility they can quickly roll back the fog of war, exposing enemies, neighbors, and potential expansions.
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