Amazingly, some players make it all the way through Chrono Cross without fetching a single Summon. These gorgeous spells take up room in your party's Elements tables as unassumingly as your average PhotonRay or Cure, save for one important detail: they're either Level 7, or even Level 8.
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That should give you an idea of how powerful these Summons can be. But how do you acquire them? It's a pretty precise process, and once you've given this a read it should be plain to see why they're so easily missed. But on the other hand? It's really not all that much work, fetching each Summon, provided you have a little patience (and in a few cases, some rather nice stats as well).
Put plainly, Summons are non-consumable Elements. They're rarer than virtually any other Element in Chrono Cross, and only characters with a corresponding innate Element can use them. In other words, Glenn, whose innate Element is Green, can use the pair of Green Summons – Level 7's Sonja and Level 8's Genie.
Each of the game's six Elements has two acquirable Summons in total. As you can see from the above example, one of these will be Level 7 and the other will be Level 8.
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Conveniently, there is a specific manner in which players can acquire Level 7 Summons and a separate manner for Level 8s. For Level 7 Summons, you must use Traps. Traps, like Summons, are Elements. Unlike Summons, they're consumable, meaning you must pay for each usage of one rather than it restoring itself to full after a battle.
Traps can be purchased in Marbule (Another World). You'll be able to reach this iteration of Marbule as soon
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