The global video game industry has undergone a series of blockbuster takeovers, most recently Sony's acquisition of Bungie and Microsoft's move for Activision Blizzard. The consolidation has left four major players still standing in an industry estimated to be worth $300 billion.
Tencent: Global number one
China-based Tencent is the biggest player left in the market in terms of revenue. It is a huge player in the Asia market and has been investing in game studios outside its home country.
The firm owns Riot Games, maker of battle royale hit "League of Legends", and has stakes in French game star Ubisoft and Activision.
It also acquired the Finnish studio Supercell ("Clash of Clans", "Clash Royale", "Brawl Stars") in 2016 for $8.6 billion -- a record at the time.
Sony: PlayStation supremo
Japanese consumer electronics colossus Sony has sold more than 500 million copies of its PlayStation since 1994.
Through a subsidiary it controls a host of studios -- including Insomniac and Housemarque -- that have developed exclusive titles for its machines such as the "Spider-Man" saga.
The acquisition announced on Monday of Bungie, the makers of "Halo" and Destiny", for $3.6 billion will strengthen its games portfolio -- though "Halo" is still owned by Microsoft.
Sony also has invested in Epic Games, the company behind "Fortnite".
Microsoft: New big spender
The American behemoth was behind the biggest acquisition in the history of the sector last month with the purchase of Activision Blizzard for $69 billion.
The deal puts into its hands major titles such as "Call of Duty", "World of Warcraft" and "Diablo".
The group behind the Xbox consoles already has control of major games titles like "Minecraft", "Elder Scrolls" and "Fallout" thanks to
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