Twenty-five years ago, Sega took its acrobatic, theater kid Sonic follow-up Nights Into Dreams and spun it off into one of the industry’s great examples of fan service. Part demo, part expansion, part companion disc, Christmas Nights was a celebration of video game bonus features wrapped in a Christmas aesthetic, given to players for free in that period when game companies were discovering just how cheaply they could produce CDs.
Despite the Japanese box art proclaiming “Only This Winter,” for
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