In a recent stream, Cyberpunk 2077’s quest director Paweł Sasko took the time to answer questions from viewers about the highs and lows of CD Projekt Red’s dystopian sci-fi RPG.
In what might otherwise have been a run-of-the-mill stream of Cyberpunk 2077, Sasko used the platform to answer some fan questions about the title’s story composition and had a lot to say about its narrative design (via PCGamesN(opens in new tab)).
He acknowledged that the game has an “insane amount of linearity” and that the different branches of player choice were “not satisfactory”.
He went on to highlight how developers tend to see “nonlinearities in a much broader sense than players do”, which meant that “for the players [Cyberpunk 2077’s story choices] were not enough”.
Read more on techradar.com