It was a very big deal when CD Projekt finally confirmed in March that The Witcher 4(opens in new tab) (not the official title, but what we're rolling with for now) is in development. Also unexpected was the news that it is not developing the game using a new iteration of its REDengine, but will instead use Unreal Engine 5. During today's State of Unreal(opens in new tab) event, members of the studio touched on why that change was made.
«There was one demo that happened last year, that was the medieval environment demo, where at one point there's a notice board that looks strangely familiar to things we've done in the past – that has even a sign that says 'monster slayer wanted',» Slama says in the video. «And I'm like, 'Hmm, are they trying to tell us, come over to Unreal Engine, look how great your games can look on there? Was that whole demo made with that nefarious purpose?' I don't know, but it definitely caught my eye.»
Soak in more information on why @CDPROJEKTRED has chosen to use #UE5 to build new open-world games, including a new saga for The Witcher!
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