Marie Dealessandri
Features Editor
Thursday 10th March 2022
Media Molecule
Ever since its announcement back in 2013, Dreams has always been a one-of-a-kind project.
Media Molecule's games creation platform ambitioned to build a bridge for its community members to go from players to developers, and ever since its release in Early Access in 2019, it's fair to say Dreams has succeeded in doing just that.
The commercial success of the game is unclear; while a critical hit at launch, Sony has kept actual sales numbers under wraps. But DreamsStats.me, a website tracking the title's users, reports over 1.8 million players have bought Dreams at the time of writing.
The site also gives an indication of how many players are online every day -- throughout February, the number of daily Dreams users peaked at 1,260 on February 12.
So Dreams is by no means the most populated community of game builders out there but, as often with Media Molecule titles, the community it does have is a very active and faithful one.
Over 5,000 new creations are published every week, Media Molecule tells GamesIndustry.biz. Over the past seven days, 25% of users spent time creating elements in Dreams. Since launch, over 150,000 Dreams, 400,000 scenes and 400,000 elements have been published.
The platform offers a wide array of tools for its members to make whatever creative project they set their mind to. This could be a game, an animated film, music, a painting, or a mix of all of the above.
The idea of Dreams is to give game development aficionados, novice or otherwise, all the tools they need to create interactive projects, as well as transferable skills they can use elsewhere and the ability to collaborate on a project as a team.
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