It's been just over two years since Call of Duty: Warzone first launched as a side-mode for 2019's Modern Warfare, and installation size has been a major problem for the playerbase almost since the very start. Today, with several games' worth of assets included by default, Warzone alone is almost 100 GB, and that's not just an issue for the players themselves.
Josh Bridge, the Call of Duty: Warzone live operations lead at Raven Software, recently sat down for an interview with TeeP and got asked if there were any plans for a map rotation anytime soon. The answer was simultaneously obvious and surprisingly straightforward, and it plainly described the amount of technical debt that COD developers need to deal with in order to support Warzone.
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The «install and reinstall sizes are f****g crazy,» said Bridge while talking to TeeP, explaining that installation size problems are the main reason why there aren't multiple rotating maps present in Warzone at any given moment. Content updates such as the recent revamp of Rebirth Island in Warzone are the developers' current way of dealing with players map fatigue, but since much of the player base is still stuck with last-gen 500 GB consoles, Bridge says that Raven needs to keep them in mind and attempt to keep the installation size as low as possible.
The technology that is used to run and maintain Warzone was initially designed for medium-scale objective-based multiplayer matches from Modern Warfare, and the visual fidelity and data requirements of the levels reflect this choice. Even the now-removed Verdansk map for Warzone cannot be added as an optional alternative to the current Caldera level. As Bridge explained
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