Call of Duty: Vanguard Zombies fans have known for some time now that Treyarch would be making a shift to round-based content for the game’s final Zombies maps, and on June 22, the first round-based map will be released. When Call of Duty: Vanguard players hop into a match, they will be able to wield the Wunderwaffe DG-2.
With a Shi No Numa remake set to be the first full round-based map inCall of Duty: Vanguard, it is fitting that the Wunderwaffe DG-2 will serve as its Wonder Weapon. This is because the Wunderwaffe was first introduced during Shi No Numa, the third map released for Call of Duty Zombies. As longtime fans will know, the weapon shoots bolts of electricity that chain between groups of undead, allowing players to wipe out an entire train with a single shot.
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Confirmation that the Wunderwaffe DG-2 would be returning came via an official Tweet from Treyarch, and it resembles previous Wonder Weapon teasers like the one for the RAI K-84. The image attached to the post shows the Wunderwaffe in all its glory, confirming that it will keep its same design and functionality. Alongside some neat breakdowns of the weapon’s various parts, a new origin story for the Wunderwaffe DG-2 was confirmed.
In the original Aether continuity, it was Dr. Edward Richtofen that created the Wunderwaffe DG-2. However, in the new Dark Aether universe, the gun was actually made by Dr. Vogel, a key figure in the Call of Duty: Black Ops Cold War map Die Maschine. More specifically, Vogel crafted the weapon using plans from Dr. Strauss. Considering that the Dark Aether story’s version of Richtofen is very different from the versions seen in the previous narrative, this is a smart
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